
Nowhere to Run (Foil)
1B
Enchantment
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn t have hexproof. Ward abilities of those creatures don t trigger.
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn t have hexproof. Ward abilities of those creatures don t trigger.
