
Hall of Storm Giants (Foil)
Land
If you control two or more other lands, this land enters tapped.
T: Add U.
5U: Until end of turn, this land becomes a 7/7 blue Giant creature with ward 3. It s still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)
T: Add U.
5U: Until end of turn, this land becomes a 7/7 blue Giant creature with ward 3. It s still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)




