Courageous Resolve (Foil) 2W
Instant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can t be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

Fateful hour — If you have 5 or less life, you can t lose life this turn, you can t lose the game this turn, and your opponents can t win the game this turn.