
Eccentric Apprentice (Foil)
2U
Creature — Tiefling Wizard
Flying
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you ve completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you ve completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
