Hall of Storm Giants
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Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
T: Add U.
5U: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward 3. It s still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)
T: Add U.
5U: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward 3. It s still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)
257 of AFR English
Johannes Voss